About Me:

Hi! My name is Frederik Max and I’m a Sound Designer, currently living in Vejle, Denmark. Specialised in game audio, I’m very passionate about creating immersive, beautiful and interactive auditory experiences.

I’m studying for a BA in sound design at Sonic College, Denmark. Also currently working on “World’s Bane” by Maccima Games and “EtherLoop” by Astralpunch Studios.

I hope you enjoy the Demo Reel and portfolio! If you have any questions or inquiries, feel free to contact me anytime!

Main Skills: Sound Design, FMOD, Wwise, Unity, C#, Unreal Engine, Blueprints, Reaper, Pro Tools, Ableton, Field Recording

Additional Skills: Audio Branding, VR audio, Music Composition, Guitar,

Quality Sound Design

I strive to always deliver the highest quality and most creative sound design that I can!


From native audio engines to FMOD, Fabric or Wwise, I always ensure that the best implementation solution is chosen for you.

Game Audio Expertise

After 5+ years of working in Game Audio, I know my way around most tools and best practices. So whatever your game needs, I’ll find a way to make it happen.

Creative Cooperation

The most important part of the process is cooperation. The more an idea is fleshed out and discussed, the better it will be in the long run.

From The Blog

Audio Analysis: True Skate

Welcome to True Skate! Today we're taking a look at probably my favourite mobile game, True Skate! True…

Tagg’s Anaphones

Why are we reading this? One of the best things I've read while taking my education is a…

The Distance Parameter In FMOD

Today we're looking at the distance parameter within FMOD. The great thing about the distance parameter, is that…

How Do You Practice Game Audio?

As I've mentioned before, I come from a background as a Jazz guitarist. Getting good at playing jazz…

Making A Heartbeat Sound Effect

Today we're looking at creating a sound effect that is used in all sorts of games, namely the…

Think Bigger With Your Emitters

Aha! Today we're looking at 3D audio emitters and how to creatively use them on large objects. When…

Basic Audio Randomization in UE4

Let's Get Started! Today we're looking at basic audio randomization in Unreal Engine! I'll guide you step by…