“Game Audio Implementation” is book by Dave Raybould and Richard Stevens, where you learn to implementation game audio using Unreal Engine’s native audio engine and Blueprints. I’ve been going through and making videos of my results with each chapter of the book.
My responsibilities on this project were;
- Creating sound effects for the whole project
- Implementing audio using Unreal Engine and Blueprints
- Building and modifying level’s using Unreal Engine
- Writing music for the whole project