Think Bigger With Your Emitters

Aha! Today we're looking at 3D audio emitters and how to creatively use them on large objects. When I first learned this, it was a huge "AHA!" moment for me and instantly sparked tons of ideas of how to use emitters in the future. So I hope it will do the same for you. We are going to be using Unity and FMOD for our example today, so if you don't know those, try to follow along and learn some new stuff about those as well. The Basic Idea Take a look at…continue reading →

Sound Design Technique: Pitch Shifting & Pitch Layering

Introduction Today we're looking at two essential sound design techniques that are pretty easy to get a hold of, but at the same time something you will use in the rest of your career. These two techniques are pitch shifting and pitch layering. So I hope that you're just as excited as I am, because today we're going to be designing some sounds! Pitch Shifting Pitch Shifting is the simple act of raising or lowering the pitch of a sound. Almost every DAW has a plugin of some sort that can do this,…continue reading →

Basic Audio Randomization in UE4

Let's Get Started! Today we're looking at basic audio randomization in Unreal Engine! I'll guide you step by step, explaining everything you need to do. Lastly we're going to have little discussion about how getting a grasp on using blueprints, actually helps you understand what's going on in Wwise and FMOD better... Wait, what's that?! Is that a sweet randomized sound I hear in the distance?? We better go check it out! First Things First... I'll be using the template called "First Person" as the testing grounds today (which is under the "Blueprint"…continue reading →

The Importance of Having A Mentor (and how to find one)

The Story In my early years I played a lot of guitar, and I mean A LOT. It quickly grew into an obsession and I wanted to be the best that I could possibly be (at that time I was of course counting on being the best player in the world during the next couple of years), so I gathered all the guitar material that I possibly could. Books, video courses, whatever… you name it, I had it. With that kind of dedication, one would imagine that I got quite good quite quickly,…continue reading →