2 Lessons In Patience From Wolverine And Iron Man

A couple of days ago I was binging youtube and suddenly came across small clips from the Howard Stern show. As you do, I watched about 20 of them before realising what I was doing and then quickly started playing some video games instead.. much more productive! But two of the clips I saw really stuck with me and actually inspired me a great deal, especially since I'm notoriously impatient. One was an interview with Robert Downey Jr. and the other one was an interview with Hugh Jackman, both actors who are extremely…continue reading →

6 Sound Designer Tips for Game Jams

Game Jams can be really intimidating, especially if it's your first time going. You probably feel like you aren't good enough to contribute to the team, unsure if you can handle the pressure and not really sure if you can suggest your own ideas for the game you're making. Here's some tips for you! Both for experienced and beginners out there. (This guide will not show you where to find game jams but here's a pro tip... https://itch.io/jams) Tip Number One: Expect nothing! I really like going into a game jam expecting absolutely…continue reading →

43 Ways To Challenge Yourself As A Sound Designer

I'm taking a little break from the "Microgame Platformer" series to show you a cool little exercise I came up with! Introduction I really like the idea of limiting yourself in some way when creating sounds. It tends to inspire more creativity within you, while also giving you space to learn completely different/new ways of doing things. Limits also allow you to work quicker and more effectively, since you only have a certain set of options to choose from when designing, so forget about having an existential crisis about which of your 60…continue reading →

Microgame Platformer Part 4 (Pickups)

Hey everyone and welcome back to the "Microgame Platformer" series! Today I'll show you how to make pickup sounds that are in a musical key and also how to play them sequentially when picking up the crystals that are scattered throughout the game. Let's get going! Making The Pickup Sound So, since the game has a kind of "cute-sy" aesthetic, I wanted to reflect that in the sound as well. Especially the pickup sounds, because you're going to be hearing those a lot during a playthrough of this type of platformer game. I…continue reading →

Microgame Platformer Part 3 (Footsteps)

Hey everyone and welcome back to my Microgame Platformer series! Today we'll take a look at how we can add footstep sounds to our character based on the animation, as well as delve into a little bit of C#. Have fun! Getting The Sounds Roaring and Ready For the footstep sounds, I decided to take some grass footsteps from a library and cut them up into 10 semi-equal variations. I normally like to do at least 10 variations for these sorts of sounds to get some good baseline randomness when we implement them…continue reading →