Microgame Platformer Part 2 (Ambience)
Hey everyone and welcome back to part 2 of my "Microgame Platformer" series. Today we're going to implement some ambience into the game (this time something that actually fits). I'll be going through both the design of the sounds and the implementation in FMOD. Let's do it! Getting An Overview When designing ambience, it's a good idea to take a look at the environment and map out sounds that you could add to your ambience sound. If we take a look at the starting area of the game for example, there's a bunch…continue reading →