The Distance Parameter In FMOD
Today we're looking at the distance parameter within FMOD. The great thing about the distance parameter, is that it requires no code to set up and instead just requires a listener and an emitter component. What the distance parameter does, is that is checks for the distance between where the FMOD listener is and the emitter that the parameter is applied to. This lets you change a sound depending on how far away it is from you, which is pretty awesome! Heads up, I'll be using Unity to demonstrate this today. Let's get…continue reading →