Basic Audio Randomization in UE4
Let's Get Started! Today we're looking at basic audio randomization in Unreal Engine! I'll guide you step by step, explaining everything you need to do. Lastly we're going to have little discussion about how getting a grasp on using blueprints, actually helps you understand what's going on in Wwise and FMOD better... Wait, what's that?! Is that a sweet randomized sound I hear in the distance?? We better go check it out! First Things First... I'll be using the template called "First Person" as the testing grounds today (which is under the "Blueprint"…continue reading →